In this area, there are buttons that switch all objects between the ceiling and the floor, including Protectons which roll down slopes or fall down and clear purple roadblocks. The second half of the stage consists of two areas, the first as a final trial, the second as the final approach to Cyber Peacock. The rank S, A, B colors are yellow, cyan, magenta respectively. Each area has, respectively, a Life Up, a Sub Tank, and if playing as X, a Light Capsule containing the Fourth Armor's Head Parts (The former is replaced by a 1-UP at first gate if playing as Zero). In addition to ranks, while "A" is the most desirable to progress, a rank of "S" can be earned to grant passage through a small extra area which holds no enemies, but instead has items. If the player's rank is "B", they will repeat the area until the required rank is met. In order to progress from one area to the next, the player must obtain rank "A" or "S". Ranks can be determined by the player's performance, such as how fast they clear the area and how evasive they are, as enemies like Miru Toraeru will slow down the player. In the end of each area, the crosshair will move to a purple portal and a certain rank is given to the player. "Hurry Up!" appears in the crosshair if the player is taking too long, followed by chevrons that point downwards to symbolize that the rank has gone down. In fact, the displays on the crosshairs actually help the player keep track of their current rank. The crosshairs needn't be worried about, as they are of no threat. It consists of three time attack areas that test the player's abilities.Īt the beginning of each area, virtual crosshairs will target and follow the player, starting the time.